About the Project
About the Project
Despite the enormous potential of AR, many schools have not been able to take full advantage of it for various reasons including; financial restraints, lack of expertise or appreciation of how it can enrich teaching and learning. Furthermore, many teachers confuse augmented reality with virtual reality. So, what is the difference.
This project brings together partners and expert in education, technology and STEAM to design and make available extensive resources and support with the aim of making AR far more affordable, accessible and effective for schools. At the heart of the project is an AR Toolkit which is a comprehensive guide on how to ensure AI is successfully embedded across the curriculum as an effective teaching and learning tool. The toolkit will also provide a wide range of activities and AI approaches in sciences, technology, engineering, arts and mathematics and how these can be developed into cross-curricular STEAM teaching and learning approaches. The Toolkit also focusses on humanities subjects with the theory and practice behind numerous activities designed to promote multi-cultural awareness, inclusion and equity. Similarly, schools will be shown how school resources can be accessed in a wide variety of languages thus making them accessible to all. Practical solutions in the development and use of AR hardware and how resources, such as AR headsets, can be built in school and a low cost.
The project will implement online training workshops for teachers supported by a comprehensive toolkit of theory and methodology in AR implementation. This methodology will be piloted in school with assessment tools made available to assess the projects effectiveness. A dedicated website will be made available throughout and act as a platform for resources and complementary apps. Transnational workshops will be held both in person and online to monitor the ongoing progress of the project.
Projects Aims
Achievable objectives and concrete results
· Raise teachers' awareness of AR potential to enhance teaching and learning.
· Provide teachers and students with the skills and knowledge necessary to embed AR in all teaching and learning.
· Support the alignment of AR with the school’s existing resources to make them accessible to all.
· Promote inclusion in accessing educational content through multi-lingual and multi-cultural content.
· Provide teachers and teachers with the knowhow to produce and maintain cost-effective hardware for AR delivery.
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